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Author Topic: So What can we expect for 4.2?  (Read 55974 times)

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The Cy

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Re: So What can we expect for 4.2?
« Reply #105 on: June 15, 2012, 05:44:48 pm »

I think 4.2 will be just amazing. they´ve worked so hard creating some beautiful prostitutes and beer to satisfy the players. no weapons, no maps and no bots anymore. just capture the cunt, a real cathouse-experience. and I can tell you, the animations are spectacular! its damn nice to be a quality assurance tester, oh boy. we live the american dream ;P
« Last Edit: June 15, 2012, 05:47:39 pm by The Cy »
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markpeterjameslegg

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Re: So What can we expect for 4.2?
« Reply #106 on: June 15, 2012, 05:47:24 pm »

I think 4.2 will be just amazing. they´ve worked so hard creating some beautiful prostitutes and beer to satisfy the players. no weapons, no maps and no bots anymore. just capture the cunt, a real cathouse-experience. and I can tell you, the animations are spectacular! its nice to be a beta tester, oh boy. ;P

As long as they swallow, but then, I can't imagine KM missing that feature out. :)
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killermonkey

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Re: So What can we expect for 4.2?
« Reply #107 on: June 15, 2012, 08:21:02 pm »

They can't swallow when it's all over their face, chest, and back...
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Troy

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Re: So What can we expect for 4.2?
« Reply #108 on: June 15, 2012, 08:23:36 pm »

Is Natalya the cunt in Capture the Cunt or do we have to wait until 4.2 is released to find out?
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The Cy

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Re: So What can we expect for 4.2?
« Reply #109 on: June 15, 2012, 09:49:53 pm »

Is Natalya the cunt in Capture the Cunt or do we have to wait until 4.2 is released to find out?

you don´t have to wait, valentin is the cunt. and its nearly impossible to catch him, because he´s so damn fat. it takes 10 minutes to reach the capture area and that´s what makes this gamemode so interesting. and there´s a special feature: the developers implemented the possibility using valentin as a human shield against the bullets.
« Last Edit: June 15, 2012, 09:55:06 pm by The Cy »
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terps4life90

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Re: So What can we expect for 4.2?
« Reply #110 on: June 15, 2012, 10:12:16 pm »

I want to know why you wasted time making the annoying scientist when she was never in the original, Natalya could of been completed.
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Troy

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Re: So What can we expect for 4.2?
« Reply #111 on: June 15, 2012, 10:50:33 pm »

Haha, that's a really good point Roger.  The scientists in the original were males.
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Proxie

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Re: So What can we expect for 4.2?
« Reply #112 on: June 16, 2012, 12:09:20 am »

Still needs moar Dr. Doak.

EDIT:
« Last Edit: June 16, 2012, 12:11:52 am by Proxie »
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terps4life90

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Re: So What can we expect for 4.2?
« Reply #113 on: June 16, 2012, 01:02:56 am »

I would fucking be happy as fuck if dr.doak made an appearance :D
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Kratos

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Re: So What can we expect for 4.2?
« Reply #114 on: June 16, 2012, 07:48:12 am »

I believe we are missing something in the game play experience of GES online play. How many servers are hosting gungame?  sorry im lazy to check.

Killermonkey, is it possible to install Gungame 5 from here http://forums.gungame.net/ and make it work with GES?

I only play gungame in counter strike source. that is so much fun!

edit: ok so I noticed v4.1 does have gungame, but is it similar to what CSS has? Do you start off with a pp7 then end with a knife?

If I or someone gets a working gungame server, with great music after someone wins, and friendly server staff, im sure that will lure more players in.

or I will post a flyer in our school and post the website of GES/facebook/Google + page and maybe that will bring in more people and get noticed. We have weekly pool tournaments and arcade tournaments, so I will fill the fucking wall with GES flyers lol! That should bring in more players.

May I do the above with your permission devs?
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kraid

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Re: So What can we expect for 4.2?
« Reply #115 on: June 16, 2012, 08:53:18 am »

There are even several game modes bringing a gungame like experience to GES.

For one the original GunGame mode that will spawn you with a strong weapon and give you a less powerfull one for every kill you score, till you finally reach the Knife-Level and win with a last kill.
Killing someone with a knife will decrease the victims level, killing him with slappers will grant you armor.
The server admin is able to choose which weapons will appear simply by editing the array line in the script.
I've heared that there will be even more improvements in the 4.2 version of the gamemode.

But there are also Casino Royale and OHMSS gamemode that have a lot in common with GunGame.
The later one i'd call an enhanced gungame mode.
You need to deal a certain ammount of demage to switch to the next weapon.
Others then that it works like GunGame.
The first one has a timer. When it runs out, all players switch to a new weapon and are able to use it till the timer runs out again. Weapons are choosen randomly in this mode, so you'll never know what's next.
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killermonkey

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Re: So What can we expect for 4.2?
« Reply #116 on: June 16, 2012, 02:25:01 pm »

Looking at the python code in the gungame you linked makes my head spin. There are like 50 py scripts in that zip file to accomplish essentially what our gungame does with logging and some other fringe activities like sounds playing, etc.

Basically, I am really glad we implemented our own gameplay system because it looks like making a gamemode with es python is a BEAR.

TL;DR
No, we have our own gungame and if you don't like that code another one.
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PPK

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Re: So What can we expect for 4.2?
« Reply #117 on: June 16, 2012, 06:06:48 pm »

No, we have our own gungame and if you don't like that code another one.

Funny thing is, the original developers of that Gungame were hired by Valve to code GunGame for CS:GO. I dunno what the fuck is Newell doing so that he hasn't seen what you guys have done in this mod, more specifically in the coding part. Oh wait, it's because it's better than Valve's that they don't care... nevermind.
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Kratos

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Re: So What can we expect for 4.2?
« Reply #118 on: June 16, 2012, 08:40:27 pm »

No, we have our own gungame and if you don't like that tell killermonkey to code another one.

haha
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namajnaG

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Re: So What can we expect for 4.2?
« Reply #119 on: June 16, 2012, 08:42:14 pm »

Funny thing is, the original developers of that Gungame were hired by Valve to code GunGame for CS:GO. I dunno what the fuck is Newell doing so that he hasn't seen what you guys have done in this mod, more specifically in the coding part. Oh wait, it's because it's better than Valve's that they don't care... nevermind.

Unfortunately, I highly doubt Valve ever even paid any attention to our mod.
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