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dual weiald
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Topic: dual weiald (Read 15336 times)
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pizzabond
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dual weiald
«
on:
July 10, 2007, 09:58:29 pm »
another thing i noticed gonna be in it?
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Mr. Wint and Mr. Kidd
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Re: dual weiald
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Reply #1 on:
July 10, 2007, 10:01:49 pm »
All gameplay features from GE64 will be in GE:S.
Good day.
ps: right, devs?
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pizzabond
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Re: dual weiald
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Reply #2 on:
July 10, 2007, 10:06:26 pm »
also jumping you were unable to jump....hehe funny how you always call him you em?
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Sean [Baron]
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Re: dual weiald
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Reply #3 on:
July 10, 2007, 10:10:16 pm »
Yes dual weilding will be in GoldenEye: Source. And if your clever, you can get dual weidling in the BETA 1.0. Just a little easter egg we left in
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Sean
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sean@goldeneyesource.net
Mr. Wint and Mr. Kidd
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Re: dual weiald
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Reply #4 on:
July 10, 2007, 10:14:45 pm »
Isn't it just the models, and not the actual dual-firing weapons?
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Sean [Baron]
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Re: dual weiald
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Reply #5 on:
July 10, 2007, 11:01:55 pm »
It's just the models, but you could get them to work if you knew how, just you wouldn't be able to use them on a BETA 1.0 server.
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Sean
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sean@goldeneyesource.net
olileauk
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Re: dual weiald
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Reply #6 on:
July 10, 2007, 11:30:10 pm »
the dual wielding model thing is class. so is the, uh, moonraker laser and (unskinned) D5K.
there were a lot of easter eggs in beta 1. teamplay, dual wield, extra hidden weaps....
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Been here since Alpha 1.1... Those were the days.
Sean [Baron]
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Re: dual weiald
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Reply #7 on:
July 11, 2007, 12:15:45 am »
Just how we like it, Lots of easter eggs.
Ok, I'm only kidding myself, dual weilding, and the extra weapons were left on accident
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Sean
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