Editing and Customization > Modding Help
func_tracktrain
Falko:
Hello!
I'm working on a ge:s map and I need help for a little tracktrain issue.
I put path_track around my map and connected them to each other so the tracktrain turn around it continuously.
The problem is, not every path_track is put on a same height, so when it moves, the moving plateform tend to change position vertically.
It adopts the angle of it's next destination, in other words.
It's not a big problem, of course, but still. :P
I already looked at the wiki help but without finding what I needed : http://developer.valvesoftware.com/wiki/Func_tracktrain
And since it has to turn, I can't use the Fixed orientation option.
If someone can help me and/or if you need more details (pictures or class info), go ahead! =D
Oh, and by the way, if you have any advice on how to make my plateform move more smoothly when it has to turn (sudden 45° angle)...
Thank you for your attention.
Mangley:
Use the No Pitch flag.
For smoother turning add more path_track entities.
Falko:
Yeah well, I don't know why I got confused since I used it once but probably didn't noticed it while being absorbed by an other problem :-\
That was easy, thank you.
As for adding more path_track, I already tried that but I get more or less the same result.
Maybe I should try 20 or something? =D
I think the result I got are quite okay, though.
So, if there is not any magical trick I'll just stick with what I have now.
For func_tracktrain, should I pick linear blend or ease in/ease out.
I really don't see any difference...
Falko:
Hello.
I wanted to ask if someone could help me or send me to a good tutorial on how to create a good... rock.
Well, I've watched many videos and read other stuff about that but it's not helping me with this issue.
It's the second time I try to make something but then, after I reload my map I got this: http://img291.imageshack.us/img291/5755/capture001g.jpg
Hehehehe.
I used the vertex tool to shape the blocks, then I applied displacement to use the blend texture and the noise thing.
I also had errors (telling me it's a vertex issue) when I checked for map problems, and also (same issue) about blocks I shaped with vertex for a cliff (without any changes).
So, what do I do wrong?
Mangley:
There's no need to shape the brushes much before turning them into displacements. They always have to have 4 sides, so if you made any triangle faces and tried to displace them that would screw up.
I recommend you start again, make two brushes, one on top of the other so that their sides meet up, then select the sides and the top of the top one and make them into displacements. When you manipulate them select them all so that you don't cause gaps, as long as the brushes met up before you made them into displacements you can use 'sew' to fix holes. Don't use the noise tool, it's lame, you should learn to manipulate the displacements using the height tool along each axis: X, Y and Z. Have a play around with it until you have something you like.
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