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Author Topic: Playing custom sounds  (Read 6778 times)

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Troy

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Playing custom sounds
« on: April 13, 2011, 01:58:08 am »

Is it possible to play custom sounds that are not included with GoldenEye: Source?  In my python file, I have tried this:

Code: [Select]
GEUtil.PrecacheSound("sound/quake/firstblood.mp3")
GEUtil.PrecacheSound("sound/quake/play.wav")

GEUtil.PlaySoundToPlayer(player, "sound/quake/firstblood.mp3")
GEUtil.PlaySound("sound/quake/play.wav")

I looked at the other game mode files, and they have an argument versus a path.
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Re: Playing custom sounds
« Reply #1 on: April 13, 2011, 05:09:44 pm »

Download this: http://www.mediafire.com/?zrn1z261gypc3g1 and follow the instructions.
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