GoldenEye: Source Forums

  • November 21, 2024, 11:19:05 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: cool dead man's shadow  (Read 11840 times)

0 Members and 1 Guest are viewing this topic.

sir_frags

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 0
  • sir_frags has no influence.
  • Offline Offline
cool dead man's shadow
« on: July 08, 2007, 05:33:26 am »

I know I haven't played much but you'd still think I would have seen a shadow like this before; I haven't.   I wish I had taken a screen of it from under the table. I can't even described how cool that looked. You know how when you die you can move the mouse around to see the body? I guess because this body was on the table off the ground, you couldn't do that. Instead all you could see was the shadow. But I have no idead how that shadow is passing through the table :)

http://store.itsyourftp.com/~frags/shadow.JPG
Logged

Mike [fourtecks]

  • Disregard KM, acquire death threats.
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,734
  • Reputation Power: 19
  • Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.Mike [fourtecks] is working their way up.
  • Offline Offline
Re: cool dead man's shadow
« Reply #1 on: July 08, 2007, 07:05:37 am »

It's a source engine related issue. Dynamic shadows sometimes pass through 'thin' brushes if a player is touching that thin brush or whatnot. They are tweaking dynamic shadows for hl2 ep2, so perhaps they may have fixed this while doing so.
Logged
ge_facility, ge_facility_backzone, ge_control
Pages: [1]   Go Up