The map is much bigger then i thought and you made a lot of improvements since the last version i saw.
I cannot say much about the playability because i just ran arround in it alone.
Some things which could be optimized:
- weapons and ammo placement
- the textures in the toilett area are somewhat low res, better use another texture with higher resolution
- some of the places are to tight or filled up with props you can get caught on.
- some architecture makes no sense or is at least very impractical
e.g. the loading bays for the trucks are very tight and don't have a ramp, only stairs (imagine unloading/loading heavy crates)
- the bloom on lights is much to intense
- glass is penetratable by every weapon but won't break, you should either have it breaking or only penetratable by certain weapons. (CMAG, RCP90, AR33...).
- try to make the locations more distinguishable e.g. by altering the light mood of the area or having more unique architecture.
- since you're using a lot of props and stuff you should optimize your map.
- place area portals, use hint/skip and func_detail to optimize vis leafs.
...should be enough for now.