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Author Topic: Server can't change levels  (Read 5564 times)

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Scooter

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Server can't change levels
« on: February 26, 2011, 11:43:55 pm »

I'm running a Goldeneye: Source server on Linux. I'm using Sourcemod to manage map voting. I keep getting weird issues where the server seems to "forget" where the map files are. Sometimes the map will end and the map will never change, leaving players forced to stand still until the server restarts. Here's some of my server console:
Code: [Select]
CHANGE LEVEL: ge_archives
CModelLoader::Map_IsValid:  No such map 'maps/ge_stack_classic.bsp'
CModelLoader::Map_IsValid:  No such map 'maps/ge_archives.bsp'
changelevel failed: ge_archives not found
CModelLoader::Map_IsValid:  No such map 'maps/ge_control.bsp'

The ge_stack_classic and ge_archives attempts were automatic; the ge_control attempt was me attempting a changelevel via rcon.

Any idea what might be causing this?
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killermonkey

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Re: Server can't change levels
« Reply #1 on: February 27, 2011, 01:23:22 am »

Sourcemod
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Scooter

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Re: Server can't change levels
« Reply #2 on: February 27, 2011, 06:24:52 am »

I take it I should steer clear of Sourcemod for GE:S then?

Would Mani's Admin Plugin work better?
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Mangley

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Re: Server can't change levels
« Reply #3 on: February 27, 2011, 02:46:55 pm »

Sourcemod is generally ok for GE:S, but some plugins can behave strangely. All I can suggest is reinstall SM and make sure it's set up right and the latest version etc.
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Scooter

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Re: Server can't change levels
« Reply #4 on: February 28, 2011, 07:40:55 pm »

Based on what I've seen in the forums, nobody thinks using Mani is a good idea. I'll stick with SourceMod, but I'll have to figure out what is and is not okay to do.

I believe SourceMod is causing clients to crash. We've played several games with SourceMod on our server, and some players would periodically crash. Without SourceMod, everyone can play happily.

It would be really nice to have SourceMod play well with GE:S, it's an indispensable admin tool in my opinion. I guess I'll try to figure out where the problems really lie. I'm leaning towards map voting right now, as crashes tend to start happening when a map votes starts or concludes.
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