I think the problem is you argue too much instead of acting like your listening. I've noticed this since I've joined, and being a new player, it's a little awkward when a Lead Developer argues with players instead of trying to act like you'll look into something, or noting it. I never noticed the "Lead Developer" title, but when the first time I came to the forum, I thought you were a jack ass by the way you spoke to people.
It's awesome you know how a REAL radar works, but this game isn't real life.
There's no point in having a "Impressions & Feedback" session if the Lead Developer is going to argue with everyones impressions or input.
Not trying to be a dick, or jackass, but I'm pointing out the obvious.
Valid point, although I like to keep myself that way. I've been programming this mod for 2.5 years and have explored a lot of suggestions that have been made for better or worse. It is impossible for me to follow up every one of my responses with the rationale behind them, I try to give a quick example, but to explain it fully would be impossible (I also answer a lot of posts via my Droid X and cant divulge into lengthy discussion).
There is
this thread describing my attitude / inability to reason with people. I am not presenting a persona on the internet, this is how I REALLY am. I tell the truth, am blunt to the point, and don't BS you and get shit done when its needed to be done. My apologies if I offend you, I actually write down every suggestion that is made and I think about the following before I shoot it down or accept it:
1. Implementation cost (how much time it would take to get it done)
2. Cost vs Benefit (will this be game changing or barely noticed)
3. True to the mission (are we straying too far from GE64?)
4. Already Tested (have we tried this before, if so it failed since its not in the game)
For an example, Capture the Key has gone through literally 10 rewrites of Python in order to get the gameplay just right. The testers came up with ideas, I implemented them, and we tested them. Ideas that worked stayed, those that didn't were removed. The same goes for almost every feature we have in the game.