Editing and Customization > Community Content

[WIP] ge_Warehouse (Large Images)

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markpeterjameslegg:
Wish I could help you Zippy, but don't know anything about Hammer.

major:
Just for sake of keeping in one area, ill post the critiques I posted in other post here instead:

http://wcservers.net/images/hl2%202011-02-03%2001-26-01-05.png

Zippy:

--- Quote from: Mangley on February 12, 2011, 04:46:03 pm ---do not just throw a box around you map to seal it. You need to seal the map as it is so that visibility can be compiled correctly and always compile VIS on 'normal' for final compiles.
--- End quote ---
Yeah. No matter how precise I make a closed room, Hammer will always say "OMFG LEak dettected!"

Mangley:

--- Quote from: Zippy on February 15, 2011, 06:39:49 am ---Yeah. No matter how precise I make a closed room, Hammer will always say "OMFG LEak dettected!"

--- End quote ---

Are you building on the grid? As in are your brushes snapping to the grid in hammer. They need to be.

Remember that props, brush entities and displacements do not seal the map.

Jeron [SharpSh00tah]:

--- Quote from: Zippy on February 15, 2011, 06:39:49 am ---Yeah. No matter how precise I make a closed room, Hammer will always say "OMFG LEak dettected!"

--- End quote ---

You probably have the origin of a prop sticking out of the map somewhere. I.E. Light poles, and pipes, have awkward origins.

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