Debriefing > Impressions & Feedback

Adjustable Health Levels

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killermonkey:
What prevents everyone from setting their handicap to +10 and you end up with the same exact gameplay as you have now?

Think about things, please...

coolDisguise:
If you can only manipulate the handicap via the GUI and can't set it above 100% that'd be safe enough.
I just thought maybe there are people that would like to show off with some fancy achievements or just enjoy playing with only 50% of their health. But you're right, it really isn't that important, because there are still other things to do.

VC:
Trying to make handicaps work and deliver a consistent game experience just doesn't really work.

This is really the sort of thing a server mod should do: use player ranks to spot first-timers and give them a bit of a boon for a while.

Wake[of]theBunT:
Definitely, if as a 3rd party some people want to try make a system if you can prove via that, that it works? Then we could eventually be convinced to try it ourselves. We don't have time for experimenting with elaborate systems when we have a core mechanic working so good, and other things to focus on.

Good players should be rewarded for being good at our game.

New players should be looking to match their skill level OVER TIME, not instantly be competitive...Gaming should be about reward for effort, not having your chips handed to you

kraid:
Giving the player the chance to choose his handicap is a bad idea.
Having something like a custom gamemode where everyone has 50% or 200% health could work.
If there somehow would be a leveling system involved, it needs a conter point e.g. a 50% player would get more points for killing a 200% player.

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