Debriefing > Impressions & Feedback

Adjustable Health Levels

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VC:
That's not the formula.

WNxEuphonic:

--- Quote from: VC on February 21, 2011, 12:55:28 am ---That's not the formula.

--- End quote ---

?

VC:

--- Quote from: ? ---?
--- End quote ---
??

?.

WNxEuphonic:

--- Quote from: VC on February 21, 2011, 02:07:07 am ---??

?.

--- End quote ---

!? : /

Entropy-Soldier:
VC is talking about the formula used in the original GE, which is:

Basedamage x1.3^-handicap = damage

except for +10 and -10, which for whatever reason the developers set to be "basedamage x0.1 = damage" and "basedamage x10 = damage" respectively

Though, to be fair, GE really didn't have a formula for calculating handicap damage multipliers, just correlating presets.

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