Debriefing > Impressions & Feedback
Adjustable Health Levels
VC:
That's not the formula.
WNxEuphonic:
--- Quote from: VC on February 21, 2011, 12:55:28 am ---That's not the formula.
--- End quote ---
?
VC:
--- Quote from: ? ---?
--- End quote ---
??
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WNxEuphonic:
--- Quote from: VC on February 21, 2011, 02:07:07 am ---??
?.
--- End quote ---
!? : /
Entropy-Soldier:
VC is talking about the formula used in the original GE, which is:
Basedamage x1.3^-handicap = damage
except for +10 and -10, which for whatever reason the developers set to be "basedamage x0.1 = damage" and "basedamage x10 = damage" respectively
Though, to be fair, GE really didn't have a formula for calculating handicap damage multipliers, just correlating presets.
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