Debriefing > Impressions & Feedback
Adjustable Health Levels
VC:
You're speaking in indefinite terms. You define the handicap and implement it with Python. You need to figure out what your system will be and how it will function and be impractical to exploit.
WNxEuphonic:
My goal would be to have the server operator set each player's handicap level individually. I could easily do a gameplay that would set dynamic handicaps based on performance (ie someone who has a 1:16 KDR would get a higher handicap then someone with 16:1) but that would simply make all the scores even out over time since someone doing well would be punished for being in the lead making scoring pointless. So my main problem is: how would one allows a server operator to easily set individual handicaps for each person w/o a plugin?
kraid:
How about having a leveling system like in GunGame?
Every player will start on the same level.
Each level will require a higher ammount of kills to be reached (lvl2=1kill, lvl3=2kills,lvl4=3kills).
The higher your level, the less health* you'll have.
(*maybe instead of having pickup armor, the player could start with armor in low levels)
BUT on a higher level you'll get a score multiplier, so killing someone on lvl1 would give you exactly 1 point while killing one on lvl(n) will give you 1x(n) points.
When dying you'll also lose a level.
Killing with slappers or knife could give you an extra level.
Kinky:
Kraid that sounds AWESOME. And should be official.
killermonkey:
--- Quote from: WNxEuphonic on February 06, 2011, 07:19:29 am --- but that would simply make all the scores even out over time since someone doing well would be punished for being in the lead making scoring pointless.
--- End quote ---
Isn't that the whole point of handicapping? (stares at the wall in disbelief)
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