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Author Topic: ge_Train  (Read 14732 times)

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CCsaint10

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Re: ge_Train
« Reply #15 on: January 18, 2011, 06:40:46 am »

the definition of "fun" on this map is similar to the definition of "fun" for glass_cradle :D There will always be haters and people that don't like it. There will also be those people that think its great because of how chaotic it is. It really depends on how "serious" the gamer is.
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Brings back memories, doesn't it? :D

Gabbo

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Re: ge_Train
« Reply #16 on: January 18, 2011, 06:53:09 am »

the definition of "fun" on this map: There will always be haters and people that don't like it. There will also be those people that think its great because of how chaotic it is.
Ding ding
See also: Outdoor/space maps in Q3A
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Kinky

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Re: ge_Train
« Reply #17 on: January 18, 2011, 08:41:51 am »

Also see Surf, Deathrun and just generally cs_office
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markpeterjameslegg

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Re: ge_Train
« Reply #18 on: January 18, 2011, 07:11:07 pm »

Hallways that are either long or narrow make it very difficult to advance on an opponent waiting at the other end, so one that incorporates both of these elements makes for dreadful combat.
I agree, I can't really see this being fun to play, more frustrating than anything. It would be better to have the train waiting at a station with all doors open, that way you have the option to leave the train should any situation make it necessary, also having a shoot-out in a train station would be pretty cool. Sticking to the original is OK, but sometimes it's necessary to advance over the original to keep it new and exciting.
« Last Edit: January 18, 2011, 07:18:00 pm by markpeterjameslegg »
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arturok1992

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Re: ge_Train
« Reply #19 on: January 18, 2011, 10:55:04 pm »

are you serious people? this is GE_TRAIN!
Fuck the fun, awesome map.
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