Editing and Customization > Community Content

ge_Train

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Emilia:
I really like the look of the cargo car!

I think you should keep working on it. Custom maps are cool ;)

Entropy-Soldier:
I think it could work for some gamemodes, and who says some minor modifications couldn't be preformed to improve flow while keeping the linear structure?

killermonkey:
Looks sweet. Think about making a double decker car to give more movement options

Entropy-Soldier:
Or have a ladder to the roof, using a moving background to simulate a mobile train.  A dangerous alternate route, given the possibility of falling off of the sides...of course that's done in every game/movie ever, so it's debatable if that is the best way.

LP640:
Thanks for the feedback and ideas everyone.

When I began the map design, my intention was to make it non-moving so that players could walk outside of the train at certain points. Later, I considered that the original Train level was in fact a moving train and I sealed the exterior doors and created a 30 frame animated jungle texture for the windows. A "moving train" environment sound is in the works.

The passenger car of the train houses private rooms with sliding doors which should make for good cover spots when players meet in the hallway. Boxes and crates will be placed in the cargo area. Aside from that, I don't want to steer too far off course from what the original Train map really is. What makes this map so unique and special is that it sports a long and narrow layout which is usually forbidden in the map making community.






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