Editing and Customization > Community Content
ge_Train
CCsaint10:
the definition of "fun" on this map is similar to the definition of "fun" for glass_cradle :D There will always be haters and people that don't like it. There will also be those people that think its great because of how chaotic it is. It really depends on how "serious" the gamer is.
Gabbo:
--- Quote from: CCsaint10 on January 18, 2011, 06:40:46 am ---the definition of "fun" on this map: There will always be haters and people that don't like it. There will also be those people that think its great because of how chaotic it is.
--- End quote ---
Ding ding
See also: Outdoor/space maps in Q3A
Kinky:
Also see Surf, Deathrun and just generally cs_office
markpeterjameslegg:
--- Quote from: Entropy-Soldier on January 16, 2011, 01:00:31 am ---Hallways that are either long or narrow make it very difficult to advance on an opponent waiting at the other end, so one that incorporates both of these elements makes for dreadful combat.
--- End quote ---
I agree, I can't really see this being fun to play, more frustrating than anything. It would be better to have the train waiting at a station with all doors open, that way you have the option to leave the train should any situation make it necessary, also having a shoot-out in a train station would be pretty cool. Sticking to the original is OK, but sometimes it's necessary to advance over the original to keep it new and exciting.
arturok1992:
are you serious people? this is GE_TRAIN!
Fuck the fun, awesome map.
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