Hello, everyone. This is just a simple index of my gameplays for easy cataloging and access.- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
MI6 and Janus are fighting for control over key military satellites. Several Uplink Points are in your area, stand close to one to begin an Uplink. Once the Uplink is complete, the satellite will be under your team's control, continuously generating points for your team. The more satellites your team owns, the more points generated. Control and protect Uplink Points while preventing your opponents from doing the same!
Grab the briefcase and hold it for as long as you can! The longer you hold the briefcase, the more points you get! Alternative Scoring: Get points for each kill while holding the briefcase.
At the beginning of each round, a random weapon will be selected and given to all players. A timer at the top of the HUD counts down while players fight. When the timer runs out, all players are given the same new weapon and the counter resets. Ammo spawns dynamically change to give ammo for the current weapon. When the round begins, all players are given a single use of "power" which is used by hitting the "!voodoo" key. When a power is used, the current weapon time is lowered (depending on the number of players). Players can restore their power by scoring a melee kill. An indicator at the top of the HUD displays whether players have power available or not.