Debriefing > Impressions & Feedback

Who's Who?

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killermonkey:

--- Quote from: Some Guy Who Can't Read on December 31, 2010, 01:35:38 am ---We nothing.  Learn to identify human beings, y'all been staring at your vidya for far too long and forgot what they look like.

--- End quote ---

I mentioned that anything we did happen to implement, you could turn off in Advanced Options.

Wake[of]theBunT:
I still feel that people who ask for this are not hardcore enough.

If you play for even a week you should be getting intuitively good at remembering what character you chose and what category of team the rest of that team's list is, and not shoot them or at least use the current mouseover trick on EVERYONE you see so its a quick hit way before firing, of determining. Also radar is pretty easy to understand? We have documentation everywhere we can about this stuff.

I feel that doing the memory work, or using the mouseover 'tell' or radar, is at least gaining my respect of you as a player. You earned your stripes doing it the thorough way as opposed to being spoon-fed implementations that basically keep you as a simple-noob-player even longer in the community. Because basically you have to think less and immerse yourself less if you get all things given to you automatically.

Our best players are the guys who never complained about LALD before it had a help display and just kept looking for ways to understand and subtle cues (or just the obvious thing research it on our wiki??). Not the ones that couldn't understand and raged and demanded we need to explain it better. No offense.

No one will ever be top 50 in our mod that relies on an icon over friendlies heads. Just as no one will be actually good deep in their own mind if they used a dot on the screen instead of being a REAL pro at our system of no static Xhair.

markpeterjameslegg:
OK, here's the scenario I was in last night, I was on Casino and there was roughly 6 or 7 players all gathered in one area, Someone turned and started shooting at me, and my response was to start shooting back of course, by the time the name had appeared it was already too late and I got shot by a non member. I believe it is necessary to implement something, but i think there's already too much text on screen, It just looks untidy.

VC:
Right now, everyone is on the same plane: he who knows what people look like (can you tell Heavy Weapons Guy from Demoman?) will be slightly faster on the trigger.

If you tie colored balloons to everyone's belts, then you simply train yourself to open fire on people who don't have teammate balloons tied to their belts.  At that point, we may as well remove all but two of the models because you have just gutted the game of any significance and personality that model selection could have imparted.

kraid:
If i remember correctly, in beta1 we had Bond vs Ouromov for teamplay modes.
IMO it's far better to have at least a few different character models available for each team.
Since we're talking about only 11 distinctable playermodels in 4.1 it's not to much of a burden to remember which one is on which team.

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