Editing and Customization > Tutorials
Motion disabled for prop_physics_multiplayer?
TwiggyTwink:
Hello,
How do you get prop_physics_multiplayer to be static?
The model I am using doesn't allow for anything other than "physics". Static and Dynamic are disabled.
In the Object Properties, I have the "Physics Mode" set to "Non-Solid, Server-side" so that players cannot walk over/by it and cause it to bounce around.
How do I get it to stay motionless/unable to be moved?
Thank you.
Jonathon [SSL]:
Instead of using those keyvalues you set, use the defaults for them and go to the "flags" tab. Select "debris" if you want the prop to not be affected by player presence but still have physics interaction, then flag "motion disabled" to make it stay in place.
Mike [fourtecks]:
you can also try prop_dynamic_override
TwiggyTwink:
--- Quote from: Jonathon [SSL] on December 25, 2010, 10:18:36 pm ---Instead of using those keyvalues you set, use the defaults for them and go to the "flags" tab. Select "debris" if you want the prop to not be affected by player presence but still have physics interaction, then flag "motion disabled" to make it stay in place.
--- End quote ---
Yeah, that is what I do for other games. The only checkbox available in the "flags" tab is "GE:S Not Bullet Penetrable" or something like that.
I'm wondering if that is because I didn't set up Hammer correctly. I'm not sure because I have been able to map without any issue. And have been able to compile my map without any crashing or errors.
TwiggyTwink:
So I took another look. It looks like I'm used to using Prop_physics_multiplayer. The flags for that entity aren't there.
But when I use "prop_physics" the "motion disabled" and "debris - do not collide with player or debris" are available options.
So in short, use prop_physics instead of prop_physics_multiplayer.
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