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Author Topic: Feedback From That Avid Fan Guy.  (Read 12693 times)

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Jonathan [Spider]

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Re: Feedback From That Avid Fan Guy.
« Reply #15 on: December 25, 2010, 11:30:38 pm »

Yeah of course you can see the player count, but a lot of people don't realize that any more than 16 players is unbalanced, which is what the message would warn of. TF2 warns you of unbalanced gameplay when you enter a server with more than 24 players.
Thats a REALLY solid idea ill have to bug monkey about adding that in.
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V!NCENT

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Re: Feedback From That Avid Fan Guy.
« Reply #16 on: December 26, 2010, 12:23:44 am »

OK so it's down to skill, but my current average kpd is 1.3 (not alltime as I am improving) and by using my tactics it spikes to 5 (15-3). I find that wierd, but if you think that it's good to not nerve this advantage then I'll be happy to artificialy boost my pwning in 40% of all my matches :p
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VC

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Re: Feedback From That Avid Fan Guy.
« Reply #17 on: December 26, 2010, 12:30:05 am »

Quote
TF2 warns you of unbalanced gameplay when you enter a server with more than 24 players.
God, do they help you aim your peter when re-filling your jarate jars?

Shit kids, whatever happened to not joining a server that has more people in it than you feel creates an amusing experience?  If I'm in the mood for constant chaos, I don't want Mommy Vidya to nag me about the obvious.

And do we really need more popups?  We already have an interactive post-it gallery to explain the scenarios...
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Proxie

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Re: Feedback From That Avid Fan Guy.
« Reply #18 on: December 26, 2010, 12:39:13 am »

And do we really need more popups?  We already have an interactive post-it gallery to explain the scenarios...

True, True
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Emilia

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Re: Feedback From That Avid Fan Guy.
« Reply #19 on: December 26, 2010, 01:04:12 am »

And even then, unfortunately, people aren't reading them.
The amount of times I have had to explain Live and Let Die is crazy.


I agree with the radar comment. I always think green is "good" and red is "bad". Even though I have been playing the mod for a long time, I still get confused.

I also think this colour scheme could also be reflected onto Capture the Key. I personally find it a bit confusing and I see this with the new players as well. They often have been playing a few games of deathmatch and then they aren't sure where they are supposed to be going. If the colours from a teamed deathmatch are white for your team mates and green for the enemies, then the item you are supposed to be capturing and your base would be green. You can tell things apart by the symbols.
« Last Edit: December 26, 2010, 03:12:13 am by Emilia »
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Rodney 1.666

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Re: Feedback From That Avid Fan Guy.
« Reply #20 on: December 26, 2010, 06:16:29 am »

The amount of times I have had to explain Live and Let Die is crazy.
FFFUUUUU-
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Re: Feedback From That Avid Fan Guy.
« Reply #21 on: December 26, 2010, 07:22:42 am »

I always think green is "good"
Amen to that sister.
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VC

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Re: Feedback From That Avid Fan Guy.
« Reply #22 on: December 26, 2010, 10:46:16 am »

Potheads.  Potheads everywhere.
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Re: Feedback From That Avid Fan Guy.
« Reply #23 on: December 26, 2010, 11:48:56 am »

I find people not understanding capture the key hilarious. All I need is a klobb and armour and I keep the clueless busy while the key carrier makes sure that my team wins :)

I openly laugh at them and call them noobs and then they are willing to learn. After 2 rounds 8 people learned2play and things get interesting.
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Re: Feedback From That Avid Fan Guy.
« Reply #24 on: December 26, 2010, 01:30:55 pm »

@Emilia: you've obviously never used a real radar before. Everything is green, even the birds (no joke) and clouds. The point of the radar is for quick information, if you rely on it then you are probably staring at it and not the enemy killing you. What is so confusing about team colors for team objectives???? Honestly.
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Emilia

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Re: Feedback From That Avid Fan Guy.
« Reply #25 on: December 27, 2010, 11:59:19 am »

I actually prefer to play with no radar. I'm just saying their could be a colour consistency throughout, regardless of the gamemode.
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keefy

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Re: Feedback From That Avid Fan Guy.
« Reply #26 on: December 27, 2010, 12:18:16 pm »

You can change the RADAR background colour easily its just a vtf texture I did it a while ago on 3.x becaus the green back ground annoyed me.
http://forums.goldeneyesource.net/index.php/topic,4777.msg52148.html#msg52148

Just ahd a look and it doesnt look like its possible to change blip colours by swapping texture files is it in the res files or hard corded?
« Last Edit: December 27, 2010, 12:31:22 pm by keefy »
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HardcoreMango

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Re: Feedback From That Avid Fan Guy.
« Reply #27 on: December 27, 2010, 09:02:04 pm »

-Damage System: There needs to be more feedback when players are damage. In the original GE n64, when you damage a player a sound would feedback from the damage hit.
I agree.

The second problem, is it takes too long to kill someone(Head shots excluded); it creates scenarios that looks awkward.
It's been mentioned before, but Lead Devs like to argue that its bs and everyone wants the game to be like CSS.


-Spawn System: Spawning in front of bad guys or spawning and immediately dieing is just a recipe for frustration. This really needs to be fix.
Completely agree. On a smaller map with a full server, you can spawn 3-4 times and die right as you spawn.


-Radar: I made a thread before about this, but please allow us to customize the color fonts. Having a green color symbolize an enemy just feels...wrong and unnecessary confusion.
It'd be a nice feature, I'd personally make friendlies greens and enemies red.

- I notice on the casino map that if I enable the flashlight I will crash to the desktop. I'm going to look into this to see if it's my hardware or maybe tweaks.
Haven't noticed this or had it happen. could be a hardware issue.

You get 3 sec god mode untill you fire your gun.
Everyone keeps saying this, but I have YET to experience it.

The spawn system we implemented doesn't help when you play on a level like complex with more than 16 players.  It is programed to find a spawn where there is not another player in near proximity to it...
I've spawned several times to a bad guy coming at me, or right behind him.

@Emilia: you've obviously never used a real radar before. Everything is green, even the birds (no joke) and clouds. The point of the radar is for quick information, if you rely on it then you are probably staring at it and not the enemy killing you. What is so confusing about team colors for team objectives???? Honestly.
I think the problem is you argue too much instead of acting like your listening. I've noticed this since I've joined, and being a new player, it's a little awkward when a Lead Developer argues with players instead of trying to act like you'll look into something, or noting it. I never noticed the "Lead Developer" title, but when the first time I came to the forum, I thought you were a jack ass by the way you spoke to people.

It's awesome you know how a REAL radar works, but this game isn't real life.

There's no point in having a "Impressions & Feedback" session if the Lead Developer is going to argue with everyones impressions or input.

Not trying to be a dick, or jackass, but I'm pointing out the obvious.
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Re: Feedback From That Avid Fan Guy.
« Reply #28 on: December 27, 2010, 09:55:07 pm »

...


The green radar dot simply suits the color scheme of the entire hud.  making it customizable would lead to issues with the special color coded icons that signify objects of interest in the various game modes. If you made your radar icons blue and red, for instance, you would have difficulty discerning the key from an enemy player in CTK.

When a lead developer tells you something won't work or is a trivial pursuit, listen to them.  There are of course times when the dev team is wrong, but more often than not they know what they're talking about.  This is a well established project several years in the making, we've tried a lot of different things that never saw the light of day.  That isn't to say don't make suggestions, we always love to hear them, but at least trust us when we tell you something is a bad idea.  KM isn't going to act like something that's been suggested several times and tested with ill results is a great implementation, he'll simply tell you it doesn't work.  If you decide to make that into an argument, it's your choice.

A note on the spawning system;  if a map is full of enemies with no spawn more than 6 feet from an armor camper, where should the next player spawn?  Every game with a respawning system has spawn killing to some degree, and there is little that can be done about it other than the aforementioned invulnerability time and good map design.
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Wake[of]theBunT

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Re: Feedback From That Avid Fan Guy.
« Reply #29 on: December 28, 2010, 02:10:33 am »

We love people giving their feedback and suggestions, as it's a sign you care enough to do so. That doesn't mean we will act on everything as that is unrealistic. Suggestions also aren't a place you get to "bitch" about what you've hated with no accountability.

Some of the suggestions do go grossly against what Goldeneye is about. It's core mechanics and such. It's never personal if we make an argument against something a user says and like E-S stated, it's not like you shouldn't listen to what we say about our own game in defense. You might learn that what we say is indeed the wisest direction to take.

And that whole "oh a developer elitist" stigma is really lame and please don't apply it to us. We work for free on a fan-based recreation, and love goldeneye as much or more than anyone in the world. Just saying.
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