Debriefing > Impressions & Feedback

Feedback From That Avid Fan Guy.

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Jonathan [Spider]:

--- Quote from: Storm101 on December 25, 2010, 08:08:39 pm ---Yeah of course you can see the player count, but a lot of people don't realize that any more than 16 players is unbalanced, which is what the message would warn of. TF2 warns you of unbalanced gameplay when you enter a server with more than 24 players.

--- End quote ---
Thats a REALLY solid idea ill have to bug monkey about adding that in.

V!NCENT:
OK so it's down to skill, but my current average kpd is 1.3 (not alltime as I am improving) and by using my tactics it spikes to 5 (15-3). I find that wierd, but if you think that it's good to not nerve this advantage then I'll be happy to artificialy boost my pwning in 40% of all my matches :p

VC:

--- Quote --- TF2 warns you of unbalanced gameplay when you enter a server with more than 24 players.
--- End quote ---
God, do they help you aim your peter when re-filling your jarate jars?

Shit kids, whatever happened to not joining a server that has more people in it than you feel creates an amusing experience?  If I'm in the mood for constant chaos, I don't want Mommy Vidya to nag me about the obvious.

And do we really need more popups?  We already have an interactive post-it gallery to explain the scenarios...

Proxie:

--- Quote from: VC on December 26, 2010, 12:30:05 am ---And do we really need more popups?  We already have an interactive post-it gallery to explain the scenarios...

--- End quote ---

True, True

Emilia:
And even then, unfortunately, people aren't reading them.
The amount of times I have had to explain Live and Let Die is crazy.


I agree with the radar comment. I always think green is "good" and red is "bad". Even though I have been playing the mod for a long time, I still get confused.

I also think this colour scheme could also be reflected onto Capture the Key. I personally find it a bit confusing and I see this with the new players as well. They often have been playing a few games of deathmatch and then they aren't sure where they are supposed to be going. If the colours from a teamed deathmatch are white for your team mates and green for the enemies, then the item you are supposed to be capturing and your base would be green. You can tell things apart by the symbols.

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