We are looking into reports that spawn protection isn't working 100%. But I can assure you through months of testing there was never a spawning issue with 5-10 players.
This game isn't
designed for 16+ player FFA Deathmatch (on at least 50% of maps) without
teamplay enabled after 14-16 limit.This is more a serverhost issue than our implementation. But of course, we will work at creating even more hardened fail safes and advancements to the already solid and intuitive systems killermonkey has put in.
Ask any beta 1 player whether v4.1 is "problematic" with spawns and hit notification
You are new, and as such we cannot jump to the same conclusion that there are "problems" in the mod stopping it from being excellent. It is excellent. Outlets such as PCgamer believe there are no issues with these kind of things stopping it from being a great GoldenEye recreation.
Bit of self education by the servers couldn't help imo. We must have written it like 12 dozen times the game should never be 16+ without teamplay on unless "rediculous fun" is your only motive to host a GE:S server. Even some long time community servers still violate our own recommendations
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In all honesty, join an 8 man server and wait for it to fill up. And enjoy zero issues with spawning. That's my honest advice until servers learn what they've got at their disposal allows them to avoid all these issues.