Debriefing > Impressions & Feedback
ge_facility_classic 4.1 impressions
Storm101:
I don't care either way, I'm just curious.
CCsaint10:
--- Quote from: JcFerggy on December 23, 2010, 11:16:13 pm ---Honestly, would you want one? The quad would be isolated, and it would be linear as hell.
--- End quote ---
No thank you. Never liked the old facility_classic and this new one is superior and heading towards the right direction (with some tweaks needed of course) :)
Seiya:
--- Quote from: Entropy-Soldier on December 23, 2010, 08:55:45 pm ---We removed it because it was a map from the alpha days that doesn't fit in with the gameplay of 4.1 . It was very linear, didn't look good, and it inhibited the correct performance of nearly every game type.
Since the map was so straightforward and vast, with the armor spawns in such unavoidable and crucial locations, deathmatch was basically "get the armor at the start of the match or die every 5 seconds the whole time". Living daylights made holding the flag impossible as you were constantly surrounded, live and let die was impossible to win for the golden gun holder because a competent baron would always have enough voodoo power to teleport to the other side of the map, and CTK was either a perpetual stalemate or a capture fest.
This new version is a start in the right direction. Having solely the front zone removes the most linear parts of the map, and allows it to remain more true to the original. That's not to say the map is without flaws, but these can be easily remedied due to all the well thought out feedback we've received.
Besides, we all know the old version was only good for it's absurd LTK camping spots.
--- End quote ---
I agree with you, E-S. But I wasn't talking about the old layout. It is actually good that the backzone was removed as Complete Facility is so linear.
I just think the new map isn't as good as the old one. The textures and lightning seem odd (compared to the old map), the doors act strangely, some props were removed and etc.. I really thought Beta 4.0 map was close to perfection.
However, from what I have read on this thread, it seems the map will get a update and the issues I pointed will be treated, so never mind it.
Wake[of]theBunT:
I wanted the old one in (as well as new version). I was the only one who fought for it from the dev group or testers...and I said to someone we could just not have it in the default map cycle cfg. I suppose in view of professionalism and non-beta status, I concede it was the right call.
I think the reason that I love it, was it is the epitome of nostalgia, to me. I loved it and hope one day it comes back for single player classic or something :)
keefy:
In my opinion too many variations of 1 map leads to confusion , anyone play HL2DM and killbox server?
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