Debriefing > Impressions & Feedback
Headshots need to be toned down a little
V!NCENT:
--- Quote from: OoSuper MarioO on December 24, 2010, 11:43:59 pm ---There were firefighters where me and my opponent will simply stand in place and shift key fire each other to death at close distances. In the n64 version at most(in my personal games), you will use the cursor for the range shot, but in Source I find myself doing this for even close range.
--- End quote ---
With me, there are only two ways this can end... and in both of them; you die: 8)
1. I run around you like crazy while knifing your back because you turn too slow (and even if you unzoom your aim is lazy);
2. I laugh because there's 65% chance your first shot doesn't land in my head, I gain invulnerability for a sec and then aim for your head and hit that first, I'll do that twice while you waste your ammo and I end up killing you even though you hit my head 18 times while I hit your head twice.
I'm still not seeing the problem...
killermonkey:
The problem is some people want this to be counterstrike...
VC:
ge_dust2 plox
V!NCENT:
Where's deagle frum cs? ;D
Entropy-Soldier:
Sitting in aim mode and actually hitting the person as much as you possibly can, even without any movement, will still ensure you have an advantage over the crouch jumping ZMG spammer.
Aim mode gives an accuracy boost (double for some weapons), while jumping around and spamming will ensure you have the least accurate bullet spread possible.
That being said, if you can't aim your weapons, don't try using aim mode to help. You become an easy target and don't capitalize on the effects of aim mode. In this case, it's better to run around spamming than sit in one place spamming.
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