Debriefing > Impressions & Feedback
Headshots need to be toned down a little
evoepitaph:
Sigh...I think this might be going over the heads of many people here. The idea of the thread was "head shots feel a little off because in the original Golden Eye head shots were not what the game was all about" (regardless of the control scheme).
I just made suggestions about what might be done, if anything. And instead of building upon that initial thought it seems people just lock onto 1 specific and try to shoot it down. Sure go ahead and shoot the whole idea down that's how this works, but stop implying that I'm suggesting head hit boxes are too big so they should be made smaller or similar focused accusations.
I'm merely saying "I think something's up with head shots, what can we do about it? Here is some food for thought to play around with"
Mangley:
Would this thread even exist if there was no word of 'headshot' in the death messages? Spend a few minutes contemplating that. I know that's not what your gripe is with, but consider if you were never aware of headshots, you would simply not be complaining about it now.
The message is there to draw a distinction and inform the player. Headshots are there to give a functional purpose to aiming. Removing headshots would simply nullify the aiming system along with removing an element of skill from playing.
Believe it or not your suggestion actually moves GE:S away from being as faithful to the original as it is. Not only does it fall outside of the mod's design philosophy but it also lacks reasoning to back it up as a valid argument. You can denialistically point at people and tell them they're not seeing your point of view, or you could consider the possibility that there's a reason that you're perhaps the only person who finds this fault with the game... Perhaps it is you who have misunderstood the game rather than the players misunderstood you?
killermonkey:
Your base complaint is that headshots are too easy.
I refuted that complaint by showing you the relative size of our head hitbox compared to body.
You insist no one gets your point, that is actually true. True because your "point" lacks any reason. You asserted that you wanted to generate discussion, but provide absolutely no idea of your own on how to possibly fix the "issue". Disabling damage difference between headshots and body shots is not a solution to your basic problem that headshots are too easy.
And if you think headshots were not where goldeneye damage was focused you would be 100% wrong. All of our damage scaling is based off of actual goldeneye 64 values, including hitbox differentials.
VC:
If you want to play the game by just spamming at players until they eventually die, go ahead. But I don't think that anyone who played Goldeneye 007 and understood the aim function that it offered is going to join your cause.
markpeterjameslegg:
Have to agree with KM, VC, and Mangley on this one buddy, anyway... I don't think headshots are easy, I struggle to get a headshot most of the time but then my aim is not great.
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