Literally 8 or 9 out of 10 kills are headshots.
Out of completely coincidental convenience, let's look at some real stats. I played tonight and saved my console log. (This is actually for a non-GES project, though that doesn't mean it won't someday influence GES...)
Players involved: 21, including myself.
Fatalities recorded: 304.
Fatalities due to headshot as finishing move: 147. 48.3%
Literally not even five out of every ten kills.VC's recorded kills: 156. 51.3%
VC's recorded headshot kills: 89. 29.2% overall, 57.0% of personal.
Literally not even six out of every ten kills.Not-VC's recorded kills: 148. 48.6%
Not-VC's recorded headshot kills: 58. 19.0% overall, 39.1% of said-group.
Literally not even four out of every ten kills.Okay, this is a console log, so it doesn't report kills that had non-lethal headshot-involvement. AR33 can do 70 head then 35 body and kill without it being logged as a headshot since the headshot wasn't the finishing blow,
but there are also plenty of times when a headshot finishes off a player that would've fought back if you body-checked them, so let's call that even for our purposes of countering your melodramatic claim.
You say a very important thing in your message.
even then I can land a full clip of headshots into someone
a full clip of headshots
clip headshots
Just because you are aiming doesn't mean that your weapon will not gain spread. Something like Phantom, which benefits strongly from being sighted, will open up into a spam hose if you hold the trigger. Plus, if your accuracy is enough to hit someone's head with between 7 and 80 consecutive headshots, maybe you're doing something else wrong...