Debriefing > Questions, Help, & How To's
autoexec.cfg
markpeterjameslegg:
I saw this on the forums yesterday on a thread about hit reg's being off:-
fps_max 101
cl_cmdrate 66
cl_updaterate 66
rate 30000
cl_interp 0.03
cl_interp_ratio 2
They said they use this in the autoexec and have not had a problem since. First off, would this make any difference and how? And secondly, is this allowed? I thought editing the files was not allowed, especially if it gives you an advantage.
mookie:
Those rates look pretty standard, I don't know how that would be considered cheating. On a CSS server people will sometimes bitch you out for running the stock 30/20 rates claiming that you're laggy and hard to hit.
keefy:
rate 30000 is way too low especially on the 32 player servers but they rarely allow higher than that :( many misguided server admins think 30000 is the magical awsome lag free number but its not besides that source engien takes a small percentage off whatever rate you use, 30000 is more like 25000 and 25000 is more like 20000.
VC:
fps_max 101
Does nothing. Anything "101" is a Counterstrike meme. FPS Max caps your FPS. My 120Hz monitor setting would never tolerate this insolence. Unless you pull crazy fps like 200 all the time, or are doing special engine things, this won't affect much. Okay, there is a relationship between the fps figure and the mouse polling but that's beyond this discussion.
cl_cmdrate 66
cl_updaterate 66
Correct for all Source servers since 100-tick was effectively locked-down due to creeping physics errors causing 100-tick CSS doors to jam. If your line is shit you would want to drop these to the stock values of 20-30.
rate 30000
This setting is to throttle your connection to prevent choke by telling the server your limit. In the old days, when I was playing on dialup, I used precisely-calculated rate values to get every bit out of that phone cord without choking.
cl_interp 0.03
cl_interp_ratio 2
This is a double-edged sword. First, ratio effected by your in/out rates. (Those 66's we saw a bit ago). If cl_interp is lower than what ratio calculates, ratio dominates. If your line is choke- and spike-free, 2 should be optimal. Otherwise, make it 3. cl_interp lets you set a figure, default is 0.100. The higher your interp, in theory, the better your bullet reg gets and the worse your melee and bump-into-people-responsiveness gets, and vice-versa. I might do something scientific someday, but usually I run it at 0.04ish and tweak if a server is giving me a lot of reg-fail.
markpeterjameslegg:
Wow, thanks for the description VC, very helpful and appreciated.
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