i went out and brought hl solely to play this mod.
there are a few bugs here and there (one notable one, is the server list transparency after disconnecting from a game/closing the list)
ive already been online a bit so far, and the gameplay is solid - it does takes a bit of getting used to if you were expecting a run of the mill shooter.
that said, the shotguns, magnum and moonraker are currently the 'power weapons' in the game, and as such most people are just going for them and popping people off left right and center making them 'the weapon' to have in game.
it would be nice to see a bit more balance between the headshot availability for the other guns
eg: even with short bursts to my enemies head (more than 4 times) with rifles/smgs ive ended up on the floor dead, whereas my killer has popped me once or twice (when im packing full armour) and toodled off to die another day.
maybe introducing an option to scale damage for weapons between 'original' and 'new age' could be an idea.
based on the quality of the work so far, this is no doubt going to go down as the no#1 TC mod since alien doom.
keep up the good work and i cant wait to see what the next build is like.