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Author Topic: Few questions on map making for GE Source.  (Read 6719 times)

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deuxhero

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Few questions on map making for GE Source.
« on: December 18, 2010, 01:23:13 am »

1:Are the values listed under "player collusion hull" on Valve's wiki maintained in GE source?
2: How can I measure somethings angle when rotating?
3: What's the height for an impassable (via same height jump) railing meant to be minimum?
4: Maximum height for a railing that can be jumped?
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killermonkey

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Re: Few questions on map making for GE Source.
« Reply #1 on: December 18, 2010, 02:49:50 am »

1. GE uses 12x12x72

2.

3. ~48 units (crouch jump)

4. 32 units (I think)
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Enzo.Matrix

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Re: Few questions on map making for GE Source.
« Reply #2 on: December 18, 2010, 04:06:33 am »

2.  Holding shift will lock the rotation to 15 degrees,  I think you can change that in the settings too.

http://developer.valvesoftware.com/wiki/Hammer_Selection_Tool
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