Debriefing > Off-Topic Lounge
Insurgency Mod is out!
MetalLizard:
--- Quote from: Xanatos on July 03, 2007, 10:30:07 am ---its an amazing mod for having so much custom content and truely being a total conversion...i just don't like the gameplay. and wow, watch out for all the TKing and mic spamming douchebags, and those who think they are R Lee Ermey.
--- End quote ---
I agree, it's a nice mod, but the gameplay just doesn't do it for me either. It seems like it tries too hard to be a milsim, but without maintaining basic attributes of good fps gameplay. It certainly is a different game. I couldn't even tell it was a source engine mod, it seemed like an entirely different game. Little to no recycled props from HL2.
Sean [Baron]:
My brother played it last night and came out with the conclusion that they are trying to be too realistic; no indication when you kill someone, no teammate indicators, etc. etc. He said that it felt like America's Army.
Mr. Wint and Mr. Kidd:
It can't be too realistic, being realistic was the focal point of the mod!
Polizei:
--- Quote from: Sean [Baron] on July 03, 2007, 10:48:44 pm ---My brother played it last night and came out with the conclusion that they are trying to be too realistic; no indication when you kill someone, no teammate indicators, etc. etc. He said that it felt like America's Army.
--- End quote ---
It gave me teammate indicators when I played last night, it's not a big red sign, but it's there.
I only played for 10 minutes last night, I tried it on my better rig today and it just gives me connection problems at a black screen after loading finishes. I don't need to deal with that, I get that enough with BF2.
VC:
If you can't handle Ins, be sure not to go to war. You don't get to respawn every 30 seconds.
The key thing is, they did a bang-up job on gun-sway. Learn from them.
I'm pretty sure bullets come from the weapon model, not from the eyes. For better and for worse, I was sniping over sandbags, and though I was spot on a guy at distance, after firing twice and not fragging I noticed there were two bullethole decals on the sandbag model. Obviously that should be fixed up when sighted, iron or scope. Anyway, it proves that we can do gun sway correctly.
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