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Troy's Bug Thread
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Topic: Troy's Bug Thread (Read 21817 times)
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Troy
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Re: Troy's Bug Thread
«
Reply #45 on:
September 23, 2011, 05:43:46 am »
I've noticed when the game mode switches maps, and the limit set by ge_autoteam is met when the map starts, ge_teamplay remains 0. This causes ge_autoalltalk not to set sv_alltalk to 0. For the first round of the map, sv_alltalk is 1.
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Last Edit: September 23, 2011, 05:46:39 am by Troy
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Troy
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Re: Troy's Bug Thread
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Reply #46 on:
September 26, 2011, 03:48:04 am »
I was eliminated from yolt, I switched the camera to a current player, and I hit the character select button. The character started to jump around.
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Last Edit: September 26, 2011, 05:38:35 am by Troy
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Proxie
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Re: Troy's Bug Thread
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Reply #47 on:
September 26, 2011, 09:37:20 am »
That was mentioned back in beta 3 days if memory serves.
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Troy
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Re: Troy's Bug Thread
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Reply #48 on:
September 26, 2011, 08:31:54 pm »
Oh, I didn't know.
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Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.
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