Editing and Customization > Resources, Tools, Tips & Workarounds

3ds Modeling Tool for Source

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killermonkey:
Always solve your obsessions first :-) they are the most satisfying

wallworm:
I figured I'd share some updates.

1) Version 1.58 is out today. It has two main new features: A) Fixed the bug where Use Local Origin was ouptuing incorrect rotation of models when used. That should now be history. B) Added setting into WWMT Settings to allow/disallow over-swriting of existing QC file. The default is now to dis-allow (previously it just overwrote ).

2) There have been many random changes/additions/fixes to WWMT. Not going to list them all. But I did now package all of my tools (WWMT, Sky Writer and the unfinished Displacement Tool) into one package now. I've also added three new tools:


* Worm Face
* Soundscaper
* Rad Worm
All can be added to menu by going to WWMT Settings and clicking Add to Menu.

Worm Face mimmicks the Hammer Texture Application Lift/Dump of textures from/to faces. Rad Worm creates map-spacific RAD files from materials in the scene. And Soundcaper creates a skeleton soundscape file for you map based on the soundscape entities in the scene.

There is more... just check the changelog.

Still no progress on the displacement tools. Nor VTA. Both are things many people want... I just haven't had a breakthrough on displacements or passion to go forward with VTA. Regarding VTA, I will wait until Wunderboy's next VTA release for Max 2012 to see what he's cooked up to make my job easier for adding that.

Make sure to share feedback.

Enjoy.

killermonkey:
Shawn, you are very very impressive. Thank you for your contributions to Source modding!

wallworm:

--- Quote from: killermonkey on August 17, 2011, 10:44:18 pm ---Shawn, you are very very impressive. Thank you for your contributions to Source modding!

--- End quote ---

Thank you!

I'm working on a couple maps at the moment, one of which I'm going to compile for GE:S too; I conned my brother, a very talented musician, into making me a very sexy 007-like sound track for it too. Hopefully I'll have time for that in the next month. But I'm notoriously bad at meeting my deadlines for personal projects... so we'll see.

wallworm:
I've got a new version coming soon with VTA support... looking for someone to test it and provide feedback on the method of use, output, etc. Anyone game just send me your email addy so I can send it out. I want it tested before I release since I have so little experience in the VTA/flex arena.

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