Editing and Customization > Resources, Tools, Tips & Workarounds

3ds Modeling Tool for Source

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Kinky:

--- Quote from: Jonathon [SSL] on March 05, 2011, 12:12:38 pm ---Well, there are tons of crazy people in the mapping community who build everything including props inside Hammer out of func_details.

--- End quote ---

LOL are you serious?

wallworm:

--- Quote from: Jonathon [SSL] on March 05, 2011, 12:12:38 pm ---Well, there are tons of crazy people in the mapping community who build everything including props inside Hammer out of func_details.

--- End quote ---

I probably would have become one of them years ago had I not got obsessed with 3ds Max ... back in R3. But I could never figure out how to get anything into HL1/CS. So I spent many years making maps with NO models at all!!! :) Luckily I finally dived head first into 3D again a couple years ago and figured it out. From as much of a headache it is to make models for Source... you might say that the legit Source modelers are actually the crazy ones--those who take the time to go through the whole hassle!! Hell... that craziness was my encouragement to learn how to build my own tools for 3ds!

PS. I'm now working on a 3ds Sky VTF exporter to make it trivial to send sky renders straight into Source.

Jonathon [SSL]:
Hey, making my first Source prop in 3DS Max and I've got the model and collision mesh exporting fine, but when I try to use the "Export VTF" option, the command line window tells me it couldn't resolve the path, even though the path exists.


--- Code: ---
Adding .vmt parameter: "$model" "1"
input file: C:/Program Files (x86)/Steam/steamapps/SourceMods/gesource_svn/mater
ials/models/props/library/pedestal
WARN: Problem figuring out outputdir for C:/Program Files (x86)/Steam/steamapps/
SourceMods/gesource_svn/materials/models/props/library/pedestal
--- End code ---

The texture I'm trying to export is called pedestal.tga to the folder /models/props/library/, and no matter what i do with the paths it gives me the same error.

wallworm:

--- Quote from: Jonathon [SSL] on April 03, 2011, 11:04:12 pm ---Hey, making my first Source prop in 3DS Max and I've got the model and collision mesh exporting fine, but when I try to use the "Export VTF" option, the command like window tells me it couldn't resolve the path, even though the path exists.


--- Code: ---
Adding .vmt parameter: "$model" "1"
input file: C:/Program Files (x86)/Steam/steamapps/SourceMods/gesource_svn/mater
ials/models/props/library/pedestal
WARN: Problem figuring out outputdir for C:/Program Files (x86)/Steam/steamapps/
SourceMods/gesource_svn/materials/models/props/library/pedestal
--- End code ---

The texture I'm trying to export is called pedestal.tga to the folder /models/props/library/, and no matter what i do with the paths it gives me the same error.

--- End quote ---

Before you try anything else... try restarting Steam, run Goldeneye once... then open SDK and make sure the right engine/game are selected in the SDK window. If that doesn't solve it... here are some more tips:

EDIT: Also see if your Material Path has a trailing slash (/models/props/library/) and see if removing the slash fixes it.... if so... let me know. END EDIT.

I think your problem is that Vtex.exe (the material/texture compiler) expects the raw TGAs to be in SDK/mod/materialsrc instead of the final output directory. See if the Material Root is set to the correct SDK material src.

If that is not the problem, you may have to set the Game Info Path in settings to the gesource folder.

For reference, here are some other links that may shed light:


* Set Material Root
* Setting Game Info Path (override system game setting)
* Clearing up settings
* Random Compile Problems
* Texture Exporting

Jonathon [SSL]:
Well now it won't even give me the export window, for some reason now whenever I try to hit the texture export buttons it just gives me this:

<image deleted>

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