Your music is very staccato and linear, not to mention screams MIDI.
Agreed, although I'm a little unsure of which piece you were referring to when you mentioned "staccato."
Is this the type of music that you normally work on for your degree? I'd be interesting to see what sort of voice you have in a more contemporary genre. I mention this because the music that you seem to have set aside for games just grooves...
It's ok, but it lacks direction, motion, spark, zazz! - specifically the stuff on sound cloud.
For the Mid Eastern Theme, it was more like, Mid Eastern Theme + variations over a ground bass. Traditionally, sitars do not use an Even Tempered scale, so having a sitar play a full natural minor scale is a little goofy.
"Parrot" just had a lot of clipping issues - those could be fixed by re-mastering.
"The End" was similar in style to the other two - sort of minimalistic in it's groove approach. The oboe came out of nowhere...was that planned? Also, the violin is a great instrument to play up high, but it has other registers that could also be exploited.
I'm not sure if you've had time to check out Goldeneye Source's OST, but if you get a chance, have a listen and check out the types of textures that they use - how they employ various effects and envelopes to achieve various timbre that create musical direction.
That all being said, I'm curious to hear other things that you've written - in a more "traditional" approach as it were (what you'd write for your private lessons.)