@Troy, read back into the tread.
Hey guys,
Lots of progress has been made today/last few days. I am feeling pretty damn good about the map right now. My list is getting shorter and shorter and I foresee another event being held in the near future to celebrate another community map. Release day is not that far away. As or right now, I am feeling pretty good as everything I have implemented has started to create a "cold, murky feeling" to the level. This is exactly what I was going for when I made it. It finally gives me the chills, and that is a good sign. (The music helps a lot with that)
Anyways, I took some new screenshots tonight but you guys will have to wait to see them. You might be able to get the cold feeling from them, but I got it more in game than from pictures.
Today was a big day though
Things that got done:
- Modified Fog Values accordingly
- Drew up a combination layout from everyone who posted one and made my own from them. Thanks for everyone who did. We now have a FANTASTIC balanced layout.
- Implemented all weapon spawns/armor spawns/spawn points for team play and normal.
- Optimized prop fade in and outs/worked with VIS to create decrease rendering. Performance is on par to be one of the best performing maps in the game at the moment.
- Redid 1/2 the player clips around the level
- Smoothed displacements
- Fixed many simple stupid errors
- Modified some lighting added new lights
- Finalized mountains/Tree layout
- Added more cover around the map & more trees.
Still left to Do:
- Optimize further
- Finish playerclips
- Fix HDR
- VPhysics
- Implement Token spawns and capture points
- Further smooth and work with some last minute displacements
After this to do list is done, there will be an internal test with the QA team. Assuming it passes that without needing some sort of drastic change, it will then be given to the public for testing.
I am setting no date of when it will release to you guys because, frankly, I am not the greatest at keeping deadlines. But rest assured, lots of progress has been made and is being made.
Peace,
Saint
P.S. I will post some pictures later