Update:
Thanks to all the magnificent testing that has been going on, you guys are going to get a very polished product. I had a few people make a few layout suggestions so I am changing those accordingly right now (don't worry, they won't take more than a night
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). It isn't like my previous layout redo where it took forever. This is just a minor thing that will make gameplay A LOT more interesting while providing some more cover.
Secondly, thanks to the testing we had I realized Siberia actually was an OVERLY intense map to play on. People were reporting lower frame rates than any map previously due to me going a little overkill on some features and not optimizing the best I could. I am happy to say that I have demolished a lot of this problem in just a few hours of working on it. At the moment, whatever testers were getting previously as their lowest FPS is now +42 frames from lowest value. (previous low while looking at the dish + 42FPS). This is a remarkable improvement so far in FPS and I expect it to only get better. Still working on a few things to improve it even more, but yeah.
Thirdly, weapon spawns are being redone because of poor placement and lack of understanding when I first did them. Because I based them around team spawns balancing (or what I thought was balancing), the map actually played out quite poorly. Thanks to many members of the community (mostly ES), I now have a clearer understanding of how to make it so wherever you spawn you are almost guaranteed to not be stuck with a klobb.
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So anyways, these are just a few things that are coming in the next INTERNAL RC2 update that will undergo testing here soon. If everything pans out and starts balancing up, you guys might possibly see a release date show up here on the forums.
Also, please be sure to thank ES for making a model of the observatory dome, snowmen, and snowballs. He really did a nice job with them and he should get some praise for putting in the effort to help me, along with many other things.
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Take an easy and more to come later,
Saint