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CCsaint10:

--- Quote from: coolDisguise on September 12, 2010, 12:54:50 am ---The map is really looking good.
Just a question: if I understood correctly the pond isn't as bright as before, because it's supposed to have a/some layer/s of snow above the ice, or the snow is very faint. If there is so much snow on it that you could hardly see the ice, why would it be that reflective?

--- End quote ---

To be honest, I think its just the picture. Plus, if I add more snow to that area it slowly takes the reflection away where the snow is. It only reflects the areas in which the snow isn't blended with the ice. I don't know,  I am still going to tweak it a little to see if I can get it a little better.

As for TeeKay2010, not sure if I would want to use that or not..it looks a little bit odd with each line of glass like that. Also, it looks more like plain water to me. Siberia is kind of a dark map and I feel like that degree of reflection and kind of reflection might detract from the look of the map. It is pretty silvery. And yes, I can make it less blue and less reflective or more blue and more reflective if people don't like it currently. Those are just the base values. I might make it slightly more blue just to see what it looks like.

By the way, here is an earlier version picture of the pond where there was more blue. However, I feel like it might be TOO much blue. Opinions?


Also, yes. I will try and remember to turn AA to full next time. Most of these pictures were taken just for me so I could see them later so I didn't really care what res and detail they were at. That is the reason they aren't 1680x1080 with full AA on most of them. I will give you detailed pics from now that I have a purpose for them. :)

coolDisguise:
I prefer the newer version (that you showed in your first post) in terms of colors, because it seems reasonable to assume a pond somewhere in Siberia is frozen and of course the ice is covered by a fair amount of snow, since the surroundings are also covered in deep snow.

It was just about the reflection - I thought it wouldn't reflect as much, but I'm not sure. (I thought in reality there would be parts of the reflection missing, just where the ice layer is covered with snow)
Actually if I had a mirror I could test it with, I'd put on some sugar or salt on it and line up some objects beside it to 'simulate' a lake and construct a similar setting and see if I was mistaken on this. Unfortunately, I haven't got any mirrors that I could put on the ground.

And considering teekay2010's post: that really looks like water - or a pond with waves on it, that was frozen instantly (-> absurd), at best. :- (

CCsaint10:
I agree with you man. I think the one above is too blue. I haven't changed the color since the final one you saw in the first post. I will probably change the snow markings a little though as they could improve a little. But yeah, lots of little things in the works. I will do an update when I get a chance.

kraid:
Nice map. Can't wait to play it, as i've always been a fan of Luchadors version.

The pond is a cool idea too. RT reflections could really add something to it.
Also i never liked the dark borders created wherever displacements intersect.
At least for snow it looks very unnatrually.
Also, you could use a blendmodulate texture for the snow/ice blending.
Just compare the old beta 3 ge_runway asphalt/snow blending to the new one in beta 4.

CCsaint10:
Thanks kraid for the suggestion. I think I will be changing the reflection method a little bit judging by what a few people have told me and I have a good idea of how I am going to do it for the lake. Also, your blend modulation method is a great suggestion too...yet another thing I am going to have to learn..so it might take a while.

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