Editing and Customization > Past Versions
[Level] ge_siberia_cc
CCsaint10:
well, if for some odd reason our paths ever cross with either one of you, I will do it......but I don't see that happening
CCsaint10:
UPDATE!!!!!!!!!!!!!!!!!
Hey there fine gentlemen (and ladies) who have been so kind as to support my 3rd party mapping. I want to start out by thanking everyone so far that has contributed to this map by helping me get ideas/aiding in development. I also have a few screenshots for you today.
During these past months, I have been working off and on reworking the layout of the map extensively (see last update for top down view). My goal was to try and conquer the spawn camping/sniping that always occurred which made it almost impossible for the map to be fun with lots of people. Sadly, the layout has changed considerably to make up for this. However, overall the feel is still there and locations are where you remember them, so it won't be hard to jump in and realize where you are.
The first screenshot is taken from the base of the helipad area looking to the right up the mountain. I thought I would take this picture because it looked dreamy to me and I figured you guys would enjoy it. Keep in mind that this image is WORK IN PROGRESS and will probably change substantially in later updates. I just thought it would be good for you guys to see what kind of progress has been made lately.
http://cloud.steampowered.com/ugc/595816992652012175/F5C1E97D19DD43A71506EAB340EBF904205C3864/
The second picture is taken from a location that was not in the original map or in GE64. It was an area added to help with flow/provide multiple routes/allow you to sneak up on opponents if should choose to. This image is probably an even more work in progress image than the other one is. Many props, barells, and other thing are missing. They will get updated in future updates as well.
One of the main changes though since my last update with the pond is the texture. I decided to revamp the texture. It is a brand new texture with a nice and shiny specular map. :) On top of making a new texture, I felt like it would benefit everyone to have a big pond as well, so that is what I did. Now you can have grenade/grenade launcher/rocket duels on the pond. They also are fun to bounce off the mountain in the background (in case you were wondering) :) Anyways, here is the second image. Keep in mind it is WORK IN PROGRESS. :)
http://cloud.steampowered.com/ugc/595816992652010562/313F5BCE2150025439E02E9717909E1EA784112E/
Well guys, that is all for now. With a lot of the major hurdles done and out of my way, I know my next update will be much sooner. I already have a few surprises in steak for some of the people who commented on this thread. Their dream will come true in a future update. :P You will find out soon enough what I am talking about. :D
Things to Do:
- Make a brand new skybox texture with Terragen that better suits the environment and Fog.
- Implement a 3D skybox for a surprise
- Rework all soundscapes/triggers
- Rework weapon/flag/token placement
- Look at spawn placement for team play
- Many small little things also...
Talk to you soon,
Saint
namajnaG:
Why, Thank you for this update, Man!
Haven't heard about your work for a long time.
Glad to hear you're keeping it up!
liamcadhain:
Nice one, keep up the good work :)
markpeterjameslegg:
Awesome. :)
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