...but no one is just going to jump off and join my project. People are too busy with their own work to help others. That's why I find it pointless...
The best piece of advice I got in life was: "You have to learn to FOLLOW before you can LEAD"
If you don't know what its like to work on a mod, take tasking from the leader, or contribute as a part of a team then NOTHING you want to accomplish will actually happen. Joining a mod team not only builds skills, but it also lets you flesh out your own ideas because you learn what is and is not possible with the limitations of the engine, the skill of your people, and other factors. WORK IS NEVER A WASTE. You can always learn, your attitude towards this whole thing leads me to wonder why you even want to try in the first place, this is no trivial feat.
Another piece of advice: Never talk back to people when you are the most naive person in the room. It makes you look like the ass in a hurry.
ANSWERS TO YOUR Q's1. What does one need to do to be able to start beginning their mod?Depends on the engine you want to use. If you want to use Source then start here:
http://developer.valvesoftware.com/wiki/Create_a_Mod2. How does one obtain a server for their mod? (if it's needed)You don't need a hardcore server until right before you release your mod (if it's multiplayer). You can always test and host stuff internally from a dedicated server hosted on your own computer until things start to get really serious.
3. Where is a good site to start up a forum? (any free sites?)www.dreamhost.com (Not free, but the best IMO)
Any free site is going to be filled with ads or not provide you any customization abilities. You are better off investing some money for this.
4. How does one gather team members on sites other than Mod DB? (any tactics or the such?)Facebook? Your local school, college, etc. Friends are a great place to start! Advertising on ModDb is only useful if you have a solid idea AND foundation.
5. What tools should one work with to jump start their mod?Depends on the engine. Source uses Source SDK (see link above)
6. Any tutorials that will also jump start one's mod? (beside this site, no offense)Depends on the engine, if you use Source look in these places:
http://developer.valvesoftware.com/wiki/Category:Level_Designhttp://developer.valvesoftware.com/wiki/Category:Material_Systemhttp://developer.valvesoftware.com/wiki/Category:VGUIhttp://developer.valvesoftware.com/wiki/Category:ProgrammingIf you don't have a dedicated and knowledgeable programmer you might as well not even bother. You CANNOT make a decent mod without a programmer that
KNOWS what they are doing. There are a lot of people out there that can program, but are not programmers. Copy/Paste from a random tutorial is not programming.
7. How do I go by distrubting the mod to those who don't have a Source/Valve game?Work on an engine that doesn't require Source (like Unreal) or else you have to convince people to buy a source based game.
Don't expect people to answer your questions like this in the future. You are lucky we are such a diverse and knowledgeable community with a higher than normal tolerance for "n00bs". The time I spent answer you was time NOT spent on this mod, by the way.