Debriefing > Join Us
Level designer - Andy Gagnon
evofender:
@The Cy: thanks a lot for the comment. I really appreciate!
@The SSL: i know for the glitches. It was still a work in progress when I shot this video and I didnt received the hard copy. My artist left me during the project, so i had to take care of a lot of thing alone including textures, sound design and lighting. It was a really big project.
Im really interested by joining your team because I liked this project since i heard of it.
I can model simple props and im pretty good in texturing, but I studied advanced level design at Ubisoft Campus, that's why I would like to be a level designer for GES.
Thanks for the comment :)
Jeron [SharpSh00tah]:
Hey, thank you for applying for the level design team. I think you have the potential to become a great level designer. However your brushwork and lighting do need some refinement. I would be willing to give you a trial assuming 4tex is cool with it.
evofender:
Thank you very much! I hope he'll be cool with it :P
I know for the brushwork, but a lot of these brush were supposed to be replaced by models. My artist left me during the project.
When you apply for a level designer job in companies like Ubisoft, EA and Eidos-Square Enix, they are looking for gameplay more than art, that's why my lead level designer told me to leave all arts to my 3D artists, so i didn't have the control of it. I had to do last minute textures to fill my level. My demoreel only shows some of my best parts of gameplay and scripted events. It doesn't show all the level.
During this project, I worked with several LDs from commercial projects like Splinter Cell Conviction, Assassin's Creed 2 and Avatar: The Game. They were hired to help us and teach us level design techniques and tips. I am open for constructive criticism and I think it's essential to be a good level designer.
It would be great to work on GES! It's a really interesting project and I would like to do something for it! :)
Jonathan [Spider]:
you've got a really good attitude, and sounds like strong work ethic which i think are your most important assets.
sharp will get you something to do go ahead and make a new thread in the trial members section.
evofender:
Thank you ! I'll do that and I can't wait to start working!
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