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Author Topic: Classic Weapon Sets  (Read 19767 times)

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Proxie

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Classic Weapon Sets
« on: August 22, 2010, 06:11:31 am »

Here are the weapon sets that were used on the N64 GE
http://wcservers.net/proxie/GES%20Forum/CLASSIC%20WEAPONSETS.zip

I copied the weapons from here and put them into the GE:S format.

I think most are better than the current sets and should be used for the defaults.
« Last Edit: September 14, 2010, 01:14:51 am by Proxie »
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johncoxon

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Re: Classic Weapon Sets
« Reply #1 on: August 22, 2010, 02:28:32 pm »

I'm not sure whether I'd say they're "better" but it would be cool to have some classic sets appear every so often.
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Mangley

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Re: Classic Weapon Sets
« Reply #2 on: August 22, 2010, 02:46:13 pm »

Perhaps there could be a separate loadout script for classic weapon sets?

It would be quite easy to have classic loadouts specifically for classic maps or classic-only servers then.
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Re: Classic Weapon Sets
« Reply #3 on: August 22, 2010, 03:03:05 pm »

Nobody wanted to see Phantom, anyway.
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JcFerggy

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Re: Classic Weapon Sets
« Reply #4 on: August 22, 2010, 03:03:59 pm »

Nobody wanted to see Phantom, anyway.
Or the Shotgun for that matter.

-Edit- To not be a dick tho, I will admit that I wouldn't mind looking over some of the load outs.
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kraid

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Re: Classic Weapon Sets
« Reply #5 on: August 22, 2010, 03:27:12 pm »

just name them _classic and it'll be allright.
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Wake[of]theBunT

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Re: Classic Weapon Sets
« Reply #6 on: August 22, 2010, 03:30:07 pm »

Any serverhost can do this type of thing :P This doesn't need to be anything floated as official.

Good work on the packaging at any rate.
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Re: Classic Weapon Sets
« Reply #7 on: August 22, 2010, 03:59:58 pm »

Speaking of which, why isn't the DD44 in the official Power Weapons set instead of the PP7 Silenced?
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Re: Classic Weapon Sets
« Reply #8 on: August 22, 2010, 06:44:01 pm »

If I recall, it is because DD44 fucking sucks and will do damage equal to approximately the square root of negative zero against RC-P90.  Silent 7 at least has a chance to out-plink an Auto Shottie.
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Proxie

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Re: Classic Weapon Sets
« Reply #9 on: August 22, 2010, 06:55:35 pm »

Or the Shotgun for that matter.
Automatic shotguns are in power weapons.
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Re: Classic Weapon Sets
« Reply #10 on: August 22, 2010, 07:02:26 pm »

0/10 Fail troll go home.
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Proxie

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Re: Classic Weapon Sets
« Reply #11 on: August 22, 2010, 07:08:16 pm »

0/10 Fail troll go home.
I have absolutely no idea how I was trolling.
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Re: Classic Weapon Sets
« Reply #12 on: August 22, 2010, 07:14:57 pm »

Because you were completely ignoring klobb jr, of course.


But seriously, i think maybe pistols would work out better without the silver pp7, but the other weapon set changes were for the best.
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Proxie

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Re: Classic Weapon Sets
« Reply #13 on: August 22, 2010, 07:18:41 pm »

Agreed.. I put them all on the OWS server so we can test them later.
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Re: Classic Weapon Sets
« Reply #14 on: August 27, 2010, 05:05:52 am »

I agree that the Silver PP7 is too much in pistols, especially since it replaces the poor regular PP7.
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Re: Classic Weapon Sets
« Reply #15 on: August 27, 2010, 06:16:49 am »

Poor Regular PP7 was never in Pistols, numbnuggets.
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Re: Classic Weapon Sets
« Reply #16 on: September 05, 2010, 05:25:11 am »

Well it totally should be.
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Re: Classic Weapon Sets
« Reply #17 on: September 05, 2010, 02:06:44 pm »

No, it shouldn't.

Classic Pistols:
DD44: 50 power, low accuracy, fast, 8 bullets.
PP7-S: 50 power, medium accuracy, fast, -1 bullet.
CMag: 100 power, rail accuracy, slow, -1 bullet.

If you add PP7-U, you're adding 50 power, almost-rail accuracy, fast, which means it is Yet Another 50 (adding nothing) and obsoletes PP7-S since there is no tradeoff except for the bang sound, which isn't a big issue in pistols.

Ag7 is the only other pistol to consider, since Au7 and AuG have their own little golden realm to play in.  Ag7 is 100 power, almost-rail accuracy, fast, and +2 bullets over CMag.  That sets them on opposing parity: CMag is slower, but even with fewer bullets, reloads less often than a spammed Ag7, and CMag has the greatest penetration factor available, so it can hit through doors at angles the Ag7 can't manage.


On a related note, I am considering buffing DD44 again.  Taking feedback from ragequitter Oil Leak, and general whining about DD44, I might find a way to improve it without throwing off balance, in a way that widens gameplay.  Not sure yet what I'm thinking about, but something is floating in the back of my mind.
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killermonkey

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Re: Classic Weapon Sets
« Reply #18 on: September 05, 2010, 03:47:34 pm »

I like where the DD44 lands at the moment. It's sloppy, but effective. If anything a damage increase of 10 points is all thats needed to ensure a take down with 3 well placed hits. I think the look and sound of the gun are well in line with it's performance as well.

BTW, as it stands 1 head, 2 chests yields death (160 dmg), 3 chests yields wounded (120 dmg)

W/ the 10 point buff, 3 chests yields critically wounded (150 dmg) which will almost guarantee victory on minor wounded foes.

This would overcome the near 3 times accuracy penalty from the PP7 (unsighted) and almost force an aimed use of the weapon to ensure you land those shots (since they are worth the time to aim).
« Last Edit: September 05, 2010, 03:53:20 pm by killermonkey »
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Re: Classic Weapon Sets
« Reply #19 on: September 05, 2010, 05:43:20 pm »

So far I've been thinking about either a hitbox scaling tweak (already done on certain weapons that needed a balance tweak, like shotties) or putting it on 70-power.  (Your suggestion is 62.5, which is not a Goldeneye Number)

The justification is that it makes it a pistol-complement to Phantom, like PP7/S is with D5K/S.  (They have parity on accuracy, noisiness, and magazine depth.)

Since the power-level of everything has gone up, and DD44 has already been given more of a sighted-fire boon than normal, that would let DD44 compete with other spammy guns, while keeping it poor at range.


Yeah; let's play with that.  Details in PM.
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