Hey guys,
Working on siberia and I ran into a problem that I have been unable to solve. I have talked to sharpshootah and he and I are at a loss. So here is the problem:
I place brush and then texture it as trigger. I then hit contol+t and define it as a func_smokevolume.
After defining the colors as white or a bluish white (the color of snow mist), it appears grey/blackish in game after compiled.
I have created a test map that is a box and then made a new smokevolume in it with the same values and it appeared correct. So it has to be something with the real map that I am not figuring out.
I have checked for leaks in the map and I have copied and pasted the map over to a fresh map file. The problem was still there. I even tried to copy and paste the exact smokevolume entity from runway and it still appears black/greyish. I keep thinking it has to deal with a certain lighting part of my map casting shadows or something but I have yet to find anything in my light_environment or anything else that would be casting a shadow or something to make it look like that. Here is a picture below.
http://gesource.wcservers.net/ccsaint10/Images/ge_siberia_final_decsmoke0001.jpgDon't pay attention to the snow, it has been reworked and doesn't look quite as big. But notice how the smoke clouds are black?
Any help would be greatly appreciated as this is probably one of the last few things left to figure out before I send it out to you guys.
Thanks,
Saint