Debriefing > Bug Reports & Fixes
Hit registration of arms and hands
Koba:
You can't shoot people in their arms and hands. The shot goes right through as if they're not even there.
Mangley:
I've noticed this a little too, I think it's the hitboxes not matching up with the animations...
killermonkey:
--- Quote from: Mangley on August 03, 2010, 06:39:35 pm ---I've noticed this a little too, I think it's the hitboxes not matching up with the animations...
--- End quote ---
Hog wash. Hitboxes are attached to bones. When the bones move, the hitboxes move with them. 1 to 1. It's prolly just a stupid thing like the weapon's hit box is covering the hand's hitbox and it is absorbing the shot and telling the bullet to keep on going.
Try shooting the non-weaponed hand and see what happens.
Koba:
Okay, I have run more tests. This time with Kraid.
Here's me shooting through the 1st and 2nd hitboxes.
After that I went around so you could see where the bullets went:
We found out that hits are only registered when shooting the elbow and up (3rd box).
Then we tried guns that you hold with two hands.
When holding the rocket launcher, shots to the left arm's two first boxes will go right through.
The right hand will register shots but it was still possible to shoot through it from some angles.
The Grenade Launcher registers hits better than but the left hand has some issues.
Regular grenades also suffer from the hand/forearm issue.
The only weapons that work perfectly are: Slappers, Knives and Mines.
killermonkey:
My initial debugging estimate is that the hitboxes are leaving the BOUNDING BOX of the player (which is a static box 24x24x72) and thus the shot fails to register that it hit the player. Only after the shot registers that it hits the player does it do the further check to see which hit box was hit.
Not really sure how to fix this as increasing the size of the bounding box plays havoc with movement.... prolly can't be fixed tbh.
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