Debriefing > Join Us

3D Artist Application - Weapon and Prop Art

(1/2) > >>

Zealotlee:
Hey all, my name's Pete and I'm looking to join up with your mod as a 3D artist. I'm 22 and looking to one day secure a position in the game industry.

I've never worked on a team with anyone before creating a game but I'm looking to change that. I absolutely love creating weapons (I'm a gun nut) and I've made some weapon mods for Fallout 3 which you can see below:

SVD Dragunov:
http://fallout3nexus.com/downloads/file.php?id=3759

ACR (with interchangeable parts):
http://fallout3nexus.com/downloads/file.php?id=11611

MP5 Variants:
http://fallout3nexus.com/downloads/file.php?id=5431

I also have a few WIP projects.
This is a high-poly model of a Mini-Flamethrower I've been working on
http://a.imageshack.us/img28/5350/render04.jpg

M40A3 Sniper Rifle (WIP)
http://a.imageshack.us/img7/9353/previewrender02.jpg

As you can see guns really are my specialty. That's not to say that I can't do props or any other models needed. I would like to diversify my skills but if you need anyone at this point to create any weapon models I'd definitely be interested.

I use 3D Studio Max 2009 primarily for my work but I'm familiar with some older versions of Maya as well. I made all the textures for the guns myself using Photoshop.

My email is zealotlee@gmail.com and my AIM name is IAmTheCarnosaur. I look forward to hearing from you guys!

killermonkey:
I like him

The Cy:
hey, I´m not a developer, but nevertheless: your weapons look very great, man  :D

Zealotlee:
Thanks Cy. Also I think I just played you ingame. My name is Chairface Chippendale on Steam.

I should also add that GE64 was the game that made me so interested in guns in the first place, even if it took a few years to learn the REAL names of the weapons lol.

JcFerggy:
I'm not the one to talk to about bringing on new members, but I just have a few questions which seem to be our biggest problem.

In the stuff you have shown us, how long on average did it take you to make those models? Days, weeks, or even months?

How long have you known about the mod, how often do you play, and can you see your self being active on the team in one years time if you are brought on.

You say guns are your specialty, but how do you feel about doing other models, such as small low poly props/garbage left around the level, high poly centerpieces that have lots of detail, or even outdoor objects such as trees, or other foliage?

Personally I think our biggest problem with trial members is they never come through. They show off their stuff, but then it takes them forever to produce anything. You have to be dedicated to the mod, but more importantly the team with feedback. Talk to team members on Steam or other instant messenger and visit the forum daily (Hourly for me personally).

Like I don't want to preach or anything, but we need someone who is willing to dedicate them selfs, instead of doing this for abit just so they can have a blip on their resume later in life.

Navigation

[0] Message Index

[#] Next page

Go to full version