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Author Topic: "Silent" Map Testing  (Read 6718 times)

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teekay2010

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"Silent" Map Testing
« on: July 17, 2010, 03:47:48 pm »

Is there some sort of parameter in Hammer that I can add to hide my test GE:S maps from the general public when I go to playtest them? Right now, when I test a map, anyone can see my server and connect to it... which is bad for a number of reasons because they're not ready to play a decent game on, and because I'm using a lot of custom textures that aren't compiled in the BSP.
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mookie

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Re: "Silent" Map Testing
« Reply #1 on: July 17, 2010, 03:57:27 pm »

sv_lan 1 in your cfg/listenserver.cfg. Adding "+sv_lan 1" to your game launch options (when compiling, click advanced) might work, although if cfg/listenserver.cfg sets sv_lan 0 it will probably end up 0.

You could try making a config file e.g. cfg/hammer.cfg, then adding "+servercfgfile hammer.cfg" to your launch options. I'm not sure if that's an option for a listen server, or for GE:S, but if it works it will completely bypass your cfg/listenserver.cfg.
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Mangley

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Re: "Silent" Map Testing
« Reply #2 on: July 17, 2010, 05:56:23 pm »

Uncheck 'Run game after compiling' in your compiler options. Just launch the game manually and create a server, it will be private by default.
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