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ge_bunker_kraid

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kraid:
In the past few weeks i've been creating this map.
It was started back in the days of beta 1.1h but i never finished it completly then.

A few weeks ago i restarted the map from scratch, at first i was going for a _classic version,
but it developed into something inbetween a classic and a neo map.
Once i read about the map Mangley is working on, it made even more sense
to not aim for a strictly classic version.

I've optimized the map for playability (wide corridors, playerclipped walls),
stable framerate (used everything i learnt of map optimisation so far)
and fast compiling time.

Oh... and fun ofc. XD

There are many custom props and textures (e.g. explosive computer consoles) and even a working soundscape.
Also there are some easter eggs like 10 hidden objects (something like the DAT cardridges in facility)
and a secret room.

I added no screenshots here because all of them are outdated and i rather release the map now
then spend another hour to take new screens.

Allthough i'm on the GES developer team, this map should be considdered a custom release
and not connected to any of the dev work i've done or i'll be doing in the future.

Nuff said, here's the download:
http://www.mediafire.com/file/ijw1unddjzz/ge_bunker_kraid.zip

Have fun playing this map and please report issues if you find any of them.

A big Thank you!!! to everyone who helped me testing the map and
all the ppl who provided suggestions, comments and crits.

PS: please delete the old version of the map from your maps folder or replace it with the new one.

PPK:
My only issue with the map is that the secret room isn't large enough :D.

I'll test it properly when I have time. I had lots of fun doing so with the latest version you showed me. Thanks a lot for making this map.

Mangley:
Very good work Kraid, I love the textures and the exploding console models! I look forward to playing this on a full server soon.

arturok1992:
Nice.
Thank you Kraid  :)

Seiya:
You are awesome, man. :) Thanks for your nice work.

I have already checked the design of the level and it is great. The only matter I don't know anything about is (weapon and players) spawns. Hopefully, this will be assessed on our servers in the future.

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