Editing and Customization > Community Content

Bunker Classic (WIP)

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Proxie:
Looks absolutely amazing, love the reflections on pic #2. Keep it up!  :D

Jonathon [SSL]:
Needs moar classic crates in the main room, I'm pretty sure the upscaled classic textures for them are already present from facility classic, though I'm pretty sure you're capable of making better ones yourself. Also, you should see if you can put env_explosions tied to the monitors so that they explode on the monitor breaking, that would be sweet.

Looking completely awesome though.

major:
Hopefully that eye opens to reveal the Goldeneye Key ;)

Looking fantastic though!

WNxEuphonic:

--- Quote from: major on July 04, 2010, 02:29:48 am ---Hopefully that eye opens to reveal the Goldeneye Key ;)

--- End quote ---

Maybe the Devs can put that in the ge_bunker version? I think since this thread is about Mangley's classic bunker he should stick to the GE64 version.

What would be cool is to put the crates, tables, and monitors in where they were in the original campaign version of the map, then put one of the goldeneye keyspawns on the table where it was in the original. That would be sweet!

Mangley:

--- Quote from: Jonathon [SSL] on July 04, 2010, 01:20:46 am ---Needs moar classic crates in the main room, I'm pretty sure the upscaled classic textures for them are already present from facility classic, though I'm pretty sure you're capable of making better ones yourself. Also, you should see if you can put env_explosions tied to the monitors so that they explode on the monitor breaking, that would be sweet.
--- End quote ---

I won't be putting in crates, computers, mainframes or security cameras.. I was originally going to.. but those weren't in the original multiplayer bunker. Also there are places where tables/computers were that are weapon/token spawns in the multiplayer map. The ceiling monitors are explodable... they're the ones from runway. env_explosion doesn't work though.

Oh, ninja'd by euphonic!

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