GoldenEye: Source Forums

  • November 26, 2024, 11:59:54 am
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 [3]   Go Down

Author Topic: Yeyinde's WIP Gamemodes  (Read 26784 times)

0 Members and 1 Guest are viewing this topic.

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: Yeyinde's WIP Gamemodes
« Reply #30 on: August 04, 2010, 09:43:07 pm »

What about the left 4 dead glow that we have on object in specific game modes?

Again all or nothing. That's a server made setting that is passed to all clients and would be incredibly challenging for me to parse it out per client with little reward. No to mention players are not included in the possible entities to give a glow. Only gameplay tokens can glow (weapons or custom tokens).
Logged

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: Yeyinde's WIP Gamemodes
« Reply #31 on: August 04, 2010, 11:22:26 pm »

Would it be possible to have the word Target appear if you mouse over the person you're supposed to assassinate? Much in the same way that teammates names appear when you mouse over them. Just an idea.. I think that would be effective if it's possible.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer
Pages: 1 2 [3]   Go Up