At one point a long while ago, I was testing a waterfall in the expanded area with a water body and a moving refraction texture, as if Caves didn't have enough dynamic elements to make your computer grumble.
Speaking of dynamic elements, after some sleuthing by our beloved Luchador, we've decided as a team to eliminate the dynamic lighting in the next update of Caves. I know, I know, it was a fun gameplay element and it was exciting for me to throw in there, but removing it
quadruples your FPS, so we think it's a good trade. As one member put it, "Well it does suck that we are going to lose the main draw factor to the map, but in the long run what is better, performance or gameplay? You cant use features if you cant play the game." The generators will still be there to explode though so have plenty of fun with those. Aaaaaaand now back to my thesis! ciaociaociao