Debriefing > Impressions & Feedback
Aiming Terrible
grinningmongoose:
I just tried this mod out, and I must say... the aiming is horrid. It's all over the place even with the sights. As I remember in GE, aiming with sites was dead on for almost all of the guns.
The guns shots sound drowned out, not very crispy.
The magnum and shotties are way overpowered compared to the rest of the guns. Maybe its just a server side thing but it felt way out of balance compared to N64 GE.
PPK:
Hello and welcome. Seems like you're new to GE:S. Am I right? I probably am. If you could elaborate on the aim being horrid part, we'd appreciate, but before you continue, I suggest you start aiming properly and learning the center of your screen. That helps a lot.
I'll just let the weaponsmith speak when it comes to weapons power. I think he has a word on that.
Mangley:
Read the Beta 4 release documentation on the Wiki. Specifically this section which answers your first point in every possible way.
As for the gun shot sounds, most sound fine to me. Perhaps you're talking more about the reverb effects in source for when you hear gunshots in a confined area or at a distance? Be specific.
Magnum is perfect. Shotguns.. well I have to agree they are overpowered, they were super-powerful in the N64... Unfortunately the main problem is they're way too overused in weapon sets and matched off inappropriately against other weapons causing unbalance. This is more of a server-side issue, without naming names... there are a few popular servers that have shotguns in virtually every weapon set which is ridiculous in my opinion, given that shotguns were quite rare in the original.
VC:
Accuracy of Goldeney Source weapons is rivaled only by Counter Strike, and then only on the first bullet, after which most Goldeneye weapons hold much of their accuracy, while CSS nubs are desperately trying to determine which way their spray is going to drift.
I believe what you are feeling is auto-aim withdrawal. In time you will learn and if anything, feel that the weapons are sometimes too good. After all, this is a game where people grouch about being sniped by a pistol at 300 yards. If you can't hit, it's not the gun's fault.
grinningmongoose:
Well, its just in the 64 version, the accuracy was much better when using crosshairs compared to hip shots. When the crosshair is brought up, you could make precise accurate shots multiple times...
But it seems that in this version the cross hairs do not give that an accurate shot, even in bursts. They feel way too spread apart and even in many cases are out of the crosshair itself.
I first noticed this trend in HL2 when shooting with the pistol, there is no precise shot, its spreads all over. I recall in HL1 i could headshot people accross the map in DM with pistol. Same with GE 64.
It feels like the shots are just a little to spread apart when standing still and using the crosshairs... Should be hell of more accurate.
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