Debriefing > Impressions & Feedback

Hit Registry is off

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terps4life90:
I have noticed the the hit registry is off, i have been spectating alot to see if it was just me, and it wasn't, so if you guys to please check out that problem that would be great, Thanks. Love the mod.

JcFerggy:
There are several things to this issue. One is our hit boxes are way smaller than other ones in TF2 or HL2:DM. The way they are currently it is roughly perfectly around their body. Another factor to this issue is no other mod really had a Licence to Kill style, where one shot is supposed to kill you. You shot, and on your end you get the hit and see blood, but on the other players end, your shot has missed the hit box, thus letting a kill blow go un-noticed.

Lastly, there is a hit delay between shots. If you fire away into a person, not all bullets are going to count. Lets say that you start shooting someone, aiming at the floor and moving up. You are going to get the limb shot first which is 1/4 a head shot, as your shots continue to hit, they do no damage because the other player is immune for a short while, thus letting him place a well timed shot to your face.

If we increased the hitboxes, it would help the LTK problem, but you could hide behind a wall and still die because the dude was shooting at you managed to get your hotbox first. Also, when a player spawns, they have a immunity for a few seconds unless thay press the shoot button within that time.

killermonkey:
Watching in spectator mode is the worst way to tell if there are hit reg problems. You are basically watching client-side predicted players shooting at other client-side predicted players. This means their shots will almost NEVER line up with reality.

Trust me, there are no hit reg issues besides the unavoidable prediction error issues that are inherent in every multiplayer game on Earth.

keefy:
That and the invulnerability period  ::)
Hl2DM hitboxes fit the models quite well apart from the head, if at a certain angle the area to hit is massive making headshots very easy indeed. Was a similar problem in Quake Live so not they use cylinders instead of boxes.

SoFGR:
I always put these settings in my  autoexec.cfg

fps_max 101
cl_cmdrate 66
cl_updaterate 66
rate 30000
cl_interp 0.03
cl_interp_ratio 2

never had any problem with the hit registration and i'm really picky about it, even in the wn chicago server  ( where i ping about 180ms ~ ) 

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